Changelog (From Start to Now)


To any and all interested, I'm posting the entirety of the changelog, from early playtesting to now and will continue to do posts with each update as I continue to bugfix the game. Full disclosure, as time and my life continue to move forward without my consent ... I will likely dedicate less and less time to this game. However, it absolutely warms my heart that people are still buying the game, sending me bug reports, and, most of all, enjoying the game. 

There are some extremely elusive bugs that have evaded me for months now and its always an enormous help when players send me a detailed report on how they came to a specific bug. Feel free to hit me up by DM (thewriterwins on Discord) or visit the Argonaut Limited playtest thread on the Playdate Squad discord.

Again, I appreciate you all. Keep on rolling. Keep on cranking.

Update 0.7, 10/15/23

  • Added options menu
    • Added button rolling feature
    • Added fast text feature
  • Added main menu animation
  • Added Act 2 scenes to allow for early advantage on gaining favor with Blaise

Update 0.71, 10/17/23

  • Fixed Act 2 issue when attempting to help cargo people, went to wrong scene
  • Rebalanced Act 3 skill checks to make gaining favor easier
  • Fixed aggressive sound when B skipping text with fast text on
  • Fixed issue in Act 5, Economy where charming the bandit wouldn’t lead to reward
  • Rebalanced Act 5, Economy and retooled some branches early on
  • Fixed bug where after defeating the Black Flame, the game prompts you to save PAM, who is not there, and then crashes if selected.
  • Fixed last few lines of text not showing in some particularly text heavy scenes
  • Fixed climactic scenes in final battle with Black Flame where selfish actions would not lead to adequate consequences
  • Rebalanced player character HP, adding one more HP
  • Fixed plot hole if saving the train after the Black Flame event

HOTFIX 0.72, 10/17/23

  • Fixed save reset not resetting Act break variables, leading to teleporting into Act 5
  • Fixed game crashing on load if you enter options before smoke init in main menu

Update 0.73, 10/20/23

  • Fixed New Game carrying over specific aspects of the character class, namely HP.
  • Revamped Skip Intro, exists in Options rather than in the System Menu and is now tied to the Options save file. This means that resetting Save Data no longer disables Skip Intro.
  • Reset Options now actually works.
  • Revamped Dialogue so that you can crank in between A Button queries.
  • Also fixed text occasionally going off the bottom of the screen, especially when using Fast Text or holding B Button to speed up dialogue printing.
  • Re-rebalanced HP, subtracting one HP for a total of 5. The game felt too easy. May add difficulty settings in Options.
  • Simplified inventory management in back end
  • Mild rebalancing of the Act 5, Escape Sequence, including fixing some harmful scenes not inflicting harm
  • Fixed a possible plot hole in Act 5, First-Class having to do with assembling your crew when that should not have been a possibility

Update 0.8, 10/26/23

  • Added Achievements! Starting with three pretty simple ones! Good luck!
    • Heist Meister. Secure the cargo for a cool reward!
    • Rest in Peace. Feel the sweet release of death for an interesting handicap!
    • Favored Favorite. Meet all the friendly passengers on the Argonaut Limited for a cool reward!
  • Fixed Act 5, Team Sequence where a nil variable caused a game crash and debug remnants added random party members to your party
  • Sped up the Options and Achievements animations because time is money.
  • Tweaked an Act 3, First Class scene to allow all classes access to a special branch.
  • Fixed seemingly losing Blaise’s favor if you chose to go to a different seat after gaining their favor.
  • Fixed a scene that happens if you are able to talk your way out of being caught.
  • Fixed some pronouns when trying to save an ally
  • Fixed being able to heal allies that are unhealable after a climactic sequence
  • Fixed a crash that happened if you have no friends but try to think of your friends.

HOTFIX 0.81, 10/27/23

  • Added scenes to Act 6 between the heist and the rendezvous.
  • Fixed again leaving in debug variables…

Update 0.9, 11/5/23

  • Reconfigured the dialogue printer to permit adding art into a scene
  • Added Art! Starting (and perhaps ending) with some significant story beats, especially the ones that are almost ubiquitous across playthroughs. 
  • Fixed doubling up View Stats
  • Reworked a number of scenes in Act 5 to make it easier for the player to combat the Black Flame and to add a bit more agency
  • Rebalanced the Burglar to be more viable (+3 SPD -> +5 SPD)
  • Did not update pdxinfo so build# and version# are wrong in sim or on hardware

Update 0.95, 11/22/23

  • Added a couple of scenes to facilitate an exceedingly rare branch in Act 4. It is now a little easier to befriend the Black Flame.
  • Fixed the character seemingly forgetting their involvement with the Black Flame at the end of the game. 
  • Rebalanced a couple rolls in Act 5 to make the game slightly less punishing back-to-back.
  • Allowed for team assembly with only a single favor in the first-class car.
  • Added final scenes with Levi and Tiny. 
  • Added credits

Update 0.96, 11/27/23

  • Fixed a Debug remnant in Act 6 causing you to have the cargo even if you didn’t.
  • Fixed Galinda and Hillman not being added to the party when they should have been.
  • Reset save file after completing the game.
  • Fixed HUGE bug where no party stats were being saved in the save file.
  • Rebalanced sneaking into Cargo in Act 3, making it slightly more feasible across classes.
  • Fixed a bug that shot you into the future right after getting caught by the Black Flame.
  • Fixed a bug in Act 4, Cargo where the appropriate dialogue, based on knowledge, was not being printed.
  • Fixed appropriate early text not showing up in Act 6.
  • Fixed fading to white then fading to black after dying/failing.

Update 0.97, 11/27/23

  • Added additional art
  • Fixed bug where you were prompted to open the box when the box was already opened.
  • Added scenes to accommodate some unforeseen possibilities in Act 6

Update 0.98, 12/7/23

  • Fixed bug in Act 5, where sobbing a bit more would crash the game due to an uninitialized variable
  • Fixed bug where if rolling a Nat 20 on the right die with advantage, the die would disappear and the modifier would stick around for… some reason.
  • Updated card so that the train is not going at 5,000 mph.
  • Added the beginnings of the epilogue. 

Update HOTFIX 0.98A, 12/9/23

  • Accidentally left in a roll minimum of 19 from testing the rolling bug… OOPS.

Update HOTFIX 0.98B, 12/9/23

  • Fixed not adding the cargo to your inventory in a rare branch where you have to be very stealthy.
  • Fixed some spelling errors.
  • Removed a debug variable that added the cargo to your inventory right before the epilogue.
  • Fixed text not showing up when rolling in the epilogue.
  • Fixed some endings not triggering the credit music and credit music not looping.
  • Fixed a bug where Tasty would wield a scimitar like a human which, while hilarious, was unfortunately an unintentional bug.
  • Fixed a crash in Act 5, coming out of battle with the Black Flame, due to an unused variable.
  • Fixed Tasty’s pronouns being misused gramatically. 

Update 0.99, [2/7/24]

  • Added three new achievements:
    • End of the Line. Reach the end of the line for a new challenge!
    • Unlikely Allies. Befriend the bandits for a liberating reward!
    • Untouchable. Take no damage for a new starting point of the adventure!
  • Added titles to the achievements.
  • Fixed a bug where resetting achievements would cause the game to crash upon viewing the achievements.
  • Revamped fonts and added the Large Text option to hopefully enhance readability if desired.
  • Revamped printer to be more consistent with spacing, print more neatly arranged text, and enable cranking to the correct starting point.
  • Finished epilogue

Update 1.0, [3/2/2024]

  • Added additional encounter music!
  • Changed the roller to include the DC when rolling.
  • Changed some discontinuous dialogue in Act 5.
  • Changed the harm standards so that we donʻt end up with a “You have been hurt, you are hurt” return.
  • Fixed a bug where advantage was not being saved. This has been in the game for months without me noticing smh
  • Finally fixed the rare bug that would cause one die to disappear when rolling advantage.
  • Mixed the printer audio so that it isn’t so loud compared to the music.
  • Added the ability to exit out of stats with ‘B’ Button!

Update 1.1, 3/24/24

  • Enabled Fast Text and Large Text by default for legibility when using the PD. 
  • Total rewrite of the prompt code to allow for larger and more legible text.
  • Reconfiguration of the dialogue code to better format larger and more legible text.
  • Fixed long standing mysterious bug where upon a new game text would be invisible.
  • Fixed seemingly random bug where single slate credits would be out of order.

Update 1.11, [4/5/24]

  • Fixed two bugged scenes in Act 5 that led to instant crashes.
  • Fixed large text eventually not printing in certain longer scenes.
  • Fixed large text prompts running off the side of the screen.

Update 1.2, [4/8/24]

  • Added more specific tutorialization where instructions are less confusing and more specific. 
  • Fixed some long headers running off the edges of the screen.
  • Fixed a very particular length of prompt running off the side of the screen.
  • Changed the button prompt to go off screen when scrolling because I like it that way.
  • Changed the prompt indent to be a little bit less crowded.
  • Fixed the first line indenting too far down on the y-axis. 

Update 1.32, [5/25/24]

  • Enhanced the accuracy of the prompt text wrap.
  • Made the scrolling of the prompt more reliable, hopefully removing all instances of the button existing outside of the prompt window.
  • Fixed small text which had summarily broken after fixing large text option.
  • Resolved bug that had encounter music continuing to play over title music when you restarted the game during an encounter.
  • Resolved a bug where the indent size continued to grow out of control.
  • Fixed bug where main menu smoke would persist after resetting the game in main menu.
  • Better centered large prompt text.
  • Slightly reduced PDX size by removing unused assets!

Update 1.33, [6/19/24] <- CURRENT BUILD

  • Added icon for List view.

Files

ArgonautLimited.zip 51 MB
16 days ago

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